﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Minecraft.Model
{
	/// <summary>
	/// 背包中的物品类型（枚举值的设置来自于item配置表的type字段，All的枚举值关联于家具配置表的存储家具的Store_Type字段）
	/// </summary>
	public enum EnumGoodsType
	{
		/// <summary>
		/// 所有类型
		/// </summary>
		All = 0,
		/// <summary>
		/// 材料
		/// </summary>
		Material = 1,
		/// <summary>
		/// 食物
		/// </summary>
		Food = 2,
		/// <summary>
		/// 装备
		/// </summary>
		Equipment = 3,
		/// <summary>
		/// 武器
		/// </summary>
		Weapon = 4,
		/// <summary>
		/// 家具
		/// </summary>
		Furniture = 5,

		Skill,
		Exp,
		Bioball,
		Resources,
	}
}
